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Exploring the cutting edge of virtual reality

Virtual Reality - The Future is here

Here at Virtual Realms a passionate group of creatives, innovators and developers we will bring you the latest news and reviews on everything Virtual Reality


Björk's virtual reality video for Stonemilker

Resh Sidhu

The premiere of Björk’s immersive virtual reality video for Stonemilker reduced people to tears featuring just a woman on a beach. The video, directed byAndrew Thomas Huang was shown, using a headset that turned a smartphone into a VR device, to fans who had purchased a copy of her new album, Vulnicura, from Rough Trade East in London. It can also be seen at Rough Trade New York until 28 March and as part of MoMa’s Björk exhibition, which runs until 7 June.

Dew VR Snow Experience

Resh Sidhu

In February 2015, Mountain Dew set out to capture a first-of-its-kind backcountry snowboarding experience in Virtual Reality. They headed deep into the Utah backcountry with Danny Davis, Scotty Lago and Jack Mitrani in search of pow. The Dew VR Snow Experience allows you to join the session, ride the heli, and enjoy some backcountry camp vibes with the boys.

If you’ve got a Samsung Gear VR headset, you’ll be able to unlock a new interactive feature called the “Time Warp” that lets users press a button to jump backward in the experience to see an action sequence all over again. Off to grab our Samsung gear to try this out!

Project Morpheus coming to PlayStation 4 in the first half of 2016

Resh Sidhu

Sony announced that the Project Morpheus virtual reality headset is indeed a real product coming to retail, and we can expect a release in the first half of 2016.

The prototype showed at GDC 2015 includes a number of impressive advances from the first-generation model showed last year, and we'll soon get a chance to play four brand-new demos that take advantage of the new hardware and features.

It was also announced that the PlayStation 4 was designed to offer developers the option of outputting at 120 frames-per-second, a major selling point in the now-competitive world of virtual reality hardware.


Introducing Valve's VR headset The Vive made by HTC

Resh Sidhu

Imagine standing on the bridge of a starship rocketing across the galaxy, or strolling through the streets of ancient Rome, or shrinking down to subatomic size and watching molecules collide. Now Re-imagine. HTC's Vive headset, powered by SteamVR, pulls those virtual worlds off your computer screen and into your home.

HTC has just announced the Vive, a virtual reality headset developed in collaboration with Valve.  The company has promised to have a significant presence at the Game Developers Conference next week, where devs will have a chance to play with Valve's VR technology.

The Vive Developer Edition uses two 1200 x 1080 displays that refresh at 90 frames per second, "eliminating jitter" and achieving "photorealistic imagery," according to HTC. The displays are said to envelope your entire field of vision with 360-degree views. The company says in a press release that it's the first device to offer a "full room-scale" experience, "letting you get up, walk around and explore your virtual space, inspect objects from every angle and truly interact with your surroundings."

We believe that virtual reality will totally transform the way that we interact with the world. Virtual reality will become a mainstream technology for the rest of the world,
— HTC's Peter Chou

The device uses a gyrosensor, accelerometer, and laser position sensor to track your head's movements as precisely as one-tenth of a degree. Most surprisingly, there will be something called the Steam VR base station, which will let you walk around the virtual space instead of using a controller. A pair of the base stations can "track your physical location ... in spaces up to 15 feet by 15 feet."

Gattis added at MWC that "It's also really light, so you can wear it for a long time without feeling weighed down." There are headphone jacks on the side of the developer edition, but it sounds like the final consumer version will have a built-in audio solution.

It will be available with a pair of HTC-made wireless controllers for manipulating objects or shooting weapons through hand tracking. They're "designed to be so versatile that they will work with a wide range of VR experiences." While the Vive will certainly play nice with games, but it's also about other experiences, including virtual reality through partners like HBO, Lionsgate, and Google.

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Resh Sidhu

It's Friday 13th so this is ideal,  Darkness of Man, has launched a new website that provides a small amount of detail on the project. Darkness of Man is a PC horror title that has been built ‘from the ground up’ for the Oculus Rift. The experience tackles the concept of parallel worlds, with one world being bright and the other dark. 

Certain objects and paths won’t appear in both worlds, meaning the player must navigate between the two in order to progress. However, as the website teases, players won’t be alone. A shadowy figure can be seen on the website as users scroll down, suggesting that players will come up against this type of enemy.

The horror genre has proved to be one of the most popular and effective methods of delivering virtual reality (VR) experiences in the past few years. The sense of isolation provided by the likes of the Oculus Rift head-mounted display (HMD) can enhance the feeling of fear far beyond what’s possible on standard displays, giving players incredibly tense experiences

Let's watch this space!