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Exploring the cutting edge of virtual reality

Virtual Reality - The Future is here

Here at Virtual Realms a passionate group of creatives, innovators and developers we will bring you the latest news and reviews on everything Virtual Reality


Free Roam Virtual Reality Gaming with Zero Latency

Resh Sidhu

Interesting new VR experience that positions itself as the World's First “Zero Latency” Free Roam, Multi-Player gaming setup in Melbourne, Australia. Using the latest Oculus Rift, and powered by Alienware backpacks, players can roam around inside a huge warehouse style area with friends, in an immersive VR environment.

This is a great example of the first-person shooter and will certainly get the gaming fans in all of us excited about the potential when the first consumer headsets land in 2016.

Littlstar Joins Disney Accelerator,

Resh Sidhu

Disney has added Littlestar, the “VR Cinema Network,” to its accelerator program. Joining the media conglomerate’s tech accelerator will give the startup access to Disney’s considerable resources and a chance to garner more investment from industry players down the line.

Littlstar offers AndroidiOS, and Gear VR apps that provide access to 360° videos, photos and VR cinema, including content from Red Bull, Mercedes, the MLB and others.

The company recently joined the Disney Accelerator which gathers selected startups in Los Angeles for three months of development and mentorship. Also featured in the bundle are $120,000 in investment capital and an investor demo day in October.

The startup’s goal is importantly to be hardware agnostic; while it is currently available for mobile VR platforms, Littlstar say it’s “coming soon” to Oculus Rift, Sony Morpheus, HTC Vive, Merge VR, and more,” though the company does not say whether its platform will release at launch for those devices. Littlstar also supports content from a wide variety of cameras and engines, from Jaunt, Google Jump, Nokia OZO and many others on the camera side, to Unity, Unreal, Maya and more on the engine side.

Read more

"The Godmother of VR" Nonny de la Peña Interview at SVVR 2015

Resh Sidhu

Nonny de la Peña has been called "The Godmother of Virtual Reality." and she was in the thick of the VR action well before Facebook's acquisition of Oculus spawned the VR goldrush among tech giants and start-ups alike.

In 2012, de la Peña debuted her first VR experience, Hunger in LA, the true story of a diabetic's collapse due to starvation while waiting in line at a food bank in Los Angeles, at the Sundance Film Festival. It was then that, unknown intern Palmer Luckey accompanied de la Peña to Sundance with a prototype Oculus Rift. 

It was when people began taking off the cobbled-together headset with tears streaming down their faces, that de la Peña and Luckey knew they had something special in their hands.

Today, her company, Emblematic Group, is pioneering a new form of journalism that seeks to give people the most immersive experience of news stories available.

Watch her interview at this year's Silicon Valley Virtual Reality Conference where she talks about the future of journalism in VR, how VR can help create an educated global citizenry, and the strange phenomenon of "duality of presence," the feeling of being present in virtual reality and real life at the same time.

Inspiring & visionary.

Second Life creator Linden Lab's Virtual Reality Platform

Resh Sidhu

A New Platform from Creator of Second Life promised to Democratize Virtual Reality as a Creative Medium. Linden Lab®, the creators of Second Life, today announced that a small number of creators have been exclusively invited to be the first to help test its new platform for virtual experiences, codenamed Project Sansar! 

Second Life which still had a core group of devoted users and a steady economy even after fading from public view, was a virtual world in its own right — just not one that was meant to be experienced through a headset.

Although Linden added Second life support for the Oculus Rift development kits last year, the long-term plan has always been to create a totally new, VR-native network to run alongside the older platform. That was revealed earlier this year as Project Sansar,which is being touted not just as a world, but as "WordPress for VR."

Linden Lab has described it as infrastructure that will let users create their own VR experiences and visit other people's.  

Project Sansar's first visitors are mostly, it seems, testing very basic functionality; they'll make their own environments and look at those created by other users and Linden Lab itself. As we've previously heard, more members will be added over the course of 2015, a beta version is supposed to launch alongside the consumer Oculus Rift headset, and a finished release could be out by the end of next year. Besides VR headsets, Project Sansar will support traditional PCs and, eventually, mobile devices.

Find out more here

B-Reel's Virtual Reality Game : Stupid Big Hands

Resh Sidhu

B-Reel have ventured into the VR space with their latest experiment, this time an adventure with Google Cardboard. The game is called “Stupid Big Hands” and is a prototype a pick-up-and-play type VR gaming.

You take on the character of George, a 50m (160ft) tall guy, with over-sized uncontrollable hands that makes walking through cities a little bit dangerous and you try to keep him on track and all buildings standing.

The story unfolds as a series of short tasks that all involve travelling across the city George calls home before time runs out. You’ll need to get to the objective whilst causing as little damage as possible along the way. It sounds simple, but being a giant in a tiny world isn’t always easy.

While playing, you’re constantly walking forwards – to turn, simply look in that direction. As long as you don’t hit anything, George’s confidence goes up and your speed increases.

Download the prototype