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Exploring the cutting edge of virtual reality

Virtual Reality - The Future is here

Here at Virtual Realms a passionate group of creatives, innovators and developers we will bring you the latest news and reviews on everything Virtual Reality


I have this friend...

Karen Boswell

I have this friend, he is the coolest dude in the world; he’s charming, he’s funny, he knows when to make me laugh, when to pick me up when I’m down, when to be quiet and let me think, he’s practically perfect in every way. He’s also a dragon, we’ve been friends since we were about 10 years old.

There’s just one thing stopping him being totally perfect…he lives in my head (the world is so much more exciting in my head, you should swing in some time…)

Anyway, for privacy reasons we agreed to keep his name out of the public space so for the purposes of this short post, we’ll call him ‘Dave’.

I’d like to make Dave real, or virtually real at least. My very own avatar dragon on my shoulder. That way he could grow old with me too I haven’t quite worked out how many dragon years there are to a human year yet, but he’s hardly aged a day! 

So this is more of a musing post than a factually insightful one (if you hadn’t already guessed) because this desire to make Dave my avatar has been bugging me for months now! I mean we can track our facial expressions and have those recreated as alternative characters in real-time, we can map our brainwaves and impulses, we have virtual reality and augmented reality, so surely we can virtually augment our imaginations and turn them into real-time projected avatars…


oh, hi Dave… 

Half-Life 2 - Make or break your gaming Experience

Resh Sidhu

The first fifteen minutes of a game can make or break the experience, setting it up for greatness or dooming it to mediocrity. This is how the first fifteen minutes made Half-Life 2 is set up and their are huge learnings we can take when creating our Virtual Reality expeirences.

New dimensions and new worlds - A Virtual Reality Theme Park

Resh Sidhu

What if you could explore new dimensions and new worlds without limits? THE VOID think you can from fighting intergalactic wars on alien planets, to casting spells in the darkest of dungeons. THE VOID presents their future of entertainment where we are only limited by imagination and advanced Virtual-Reality technologies that allow you to see, move, and feel our digital worlds in a completely immersive and realistic way. Introducing The Void and their rather extraordinary vision of the a Virtual Theme Park in cities across the world.

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By using a blend of virtual reality technologies, motion simulators, and real-world environmental effects, The Void promise a departure from the passive theme park experience in which you'll fight dragons, explore dark dungeons, fly planes, and basically be transported into your wildest dreams.

The Void is made possible thanks to several heavy weight partners, including Unity, which builds the world's most popular game development software, the Unity engine.

Three main pieces of tech are in play here: the Rapture head-mounted display, which features custom optics, head-tracking sensors, microphones for communication, and 3D sound for an immersive experience; the Rapture Vest, which provides four types of haptic feedback so you can feel bullets, lasers, and even virtual creatures; and Rapture gloves, which let you interact with all the virtual and physical objects so you can press buttons, grab swords, cast spells, and use superpowers.

These theme parks — rather, "Virtual Entertainment Centers" — are coming to "major cities throughout North and South America, Asia, Europe, and Australia," according to The Void's website. It's an  exciting prospect the thought of challenging yourself, facing your fears and wildest adventures this is Disney world for grown ups.

Find out more or sign up for updates here, see you in the queues

Oculus Rift will ship in 2016

Resh Sidhu

Exciting news from Oculus VR who announced today that will release a consumer version the Oculus Rift. VR headset in the first quarter of 2016, with pre-orders to be taken "later this year. Now this is what all VR evangelist have been waiting for. Great news Oculus need to ensure they maintain their advantage int eh race for VR. The Sony's PlayStation 4 headset, Project Morpheus, will launch to consumers in the first half of 2016.

The consumer model of the Oculus Rift builds upon the hardware of the Crescent Bay prototype that was revealed in September last year. The prototype included integrated audio and 360 motion tracking that the Rift will feature, in addition to support for both seated and standing experiences. More details on the hardware, software, input, and games for the consumer version of the Oculus Rift will be revealed in the next few weeks.

Oculus have not released details on pricing , but you can expect the Rift to set you back around $200-400 according to comments previously made by Oculus VR

Let's watch this space.