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Exploring the cutting edge of virtual reality

Virtual Reality - The Future is here

Here at Virtual Realms a passionate group of creatives, innovators and developers we will bring you the latest news and reviews on everything Virtual Reality


HTC’s Vive VR headset at Comic-Con 2015

Resh Sidhu

HTC updated its Vive virtual reality headset and is beginning to tour it around the US. The Verge dropped by its first stop at San Diego Comic-Con check out it's review!

Jeff Gattis, head of global marketing for HTC's connected products business, thinks that sense of space will not only outweigh the need for a tether and lighthouses, but also separate the Vive from the ever-growing crowd of competition.

"We think it's the best tracking system out there, and that combined with 90 frames per a second and all of the sensors we have that are interacting with those lasers, that's really what's enabling the precision tracking," said Gattis. "And I'm sure you walked away from there not feeling sick at all. There's very low latency. The performance of the unit is driven from those base stations.

Read their full review here

Framestore Hires Resh Sidhu as Creative Director of Virtual Reality Studio

Resh Sidhu

I'm super excited to share the news of my new role with Framestore Virtual Reality Studio. Joining Framestore represents a unique opportunity to work with some of the most diverse and extraordinary VR specialists in the world. Their pioneering appetite for continual innovation in Virtual Reality has established Framestore as world leaders. It’s this unique combination of vision and expertise that sets FramestoreVR apart from other agencies and I’m so proud and excited to be a part of the team creating the future.

Here's the official Press Release!

Framestore, the Oscar-winning creative firm and leader in virtual/augmented reality, digital, production, VFX and design, has brought on Resh Sidhu as a Creative Director of the Virtual Reality Studio. In her new role, Resh will report directly to Christine Cattano, who was recently promoted to Executive Producer of the VR Studio. Resh will use creative direction, storytelling and conceptual ideation to help lead the growing VR team in creating groundbreaking work for clients.

Resh’s appointment comes on the heels of an incredible year for Framestore’s VR studio, the world’s first dedicated studio of its kind, which opened its doors last April. Since then, Framestore has excelled and innovated a number of VR “firsts” over and over again - initially with the massive success of the “Ascend the Wall” activation for HBO’s Game of Thrones at SXSWi, and then with nearly a dozen pioneering projects for brands across Oculus Rift, Google Cardboard, and Samsung Gear VR. Other highlights have included Merrell’s “Trailscape,” the first-ever commercial “walk around” use of virtual reality; a zero-gravity tour of the spaceship in Interstellar; “The Teleporter” for Marriott Hotels; the “Volvo Reality” app to test-drive the auto brand’s XC90 vehicle; and the recent Avengers experience for the new Samsung Gear VR.


“We have grown so much since we opened the VR studio last year, and expanding our team is essential for us to further the possibilities for our upcoming projects,” said Christine Cattano, Executive Producer of Framestore. "Resh has a one of a kind skillset and high caliber experience in creating seamless visual work for a variety of clients. Over the next year, we’re focusing on brokering new partnerships with some of the most anticipated VR platforms in the industry. With that will also come opportunities for creating proprietary VR content – pushing the boundaries of what the industry thinks we’re capable of. Adding Resh to the team was vital as we continue to be a pioneering force in virtual reality.”

Prior to Framestore, Sidhu was a Creative Director at AKQA London, where she lead multi-disciplinary teams serving clients like Xbox, Nivea, M&S, Nissan Global & Nissan Europe, Infiniti, Kraft Mondelēz and Beiersdorf. Sidhu’s most recent work includes the award-winning Nissan IDx experience featuring the world’s debut of Oculus VR technology. Resh is also the founder of Virtual Realms, an online blog and community that centers on the developing creative technologies and innovations of Virtual Reality.

Oculus Rift is coming in 2016 - Are you ready to step into the Rift?

Resh Sidhu


It's happening, it's finally here! Virtual Reality is within your grasp and you can reach out and touch it. Nothing got me more excited than Oculus's announcement that their new Rift is finally here, after playing with the developers kits for over a year I wasn't sure when this day would come and Oculus certainly have not disappointed, in fact Apple have a lot of catching up to do, here's a quick guide to some major game changers in the new Rift. 

1. Beautiful Design - where form follows function. The new Oculus Rift is a beautifully crafted and considered device, with sublime lines and smooth curves what's not to like. We are attracted to objects of desire and the new rift does a splendid job in seducing the consumer with great looks. However what has impressed me the most is the functional upgrades Oculus have incorporated to make the VR experience more advanced than any other device on the market. Notice the built-in headphones, adjustable face plate and touch pads. Not to mention the Xbox controllers! The Rift is also much lighter which is great news for longer more immersive experiences and this time those with glasses have not been left out, with better around fit for the everyones face.

2. Perfect partnerships - A marriage made in a gamers heaven. Through the new partnership with Microsoft the Xbox Controller will be available with every Rift! Head of Xbox Phil Spencer announced that Windows 10 will support the VR headset natively through a direct streaming feature. This means you will be able to play and view epic gaming titles like Halo in Oculus Cinema and I can't begin to tell you how excited I am to play Eve Valkeryie. This combination of VR and Gaming is what the world of game lovers was waiting for, this was the promise that no-one has realised until now.

3. Reach out and touch - controllers that set you free. The Oculus Touch controllers, now seeing these was like the icing on the cake and then some! The beautiful (can't wait to hold them) Oculus Touch controllers are nothing short of impressive. They wrap around your hands effortlessly, are super lightweight and look very natural and comfortable. Most important is they are wireless and contain natural-feeling haptic feedback, we are unleashed from annoying wires and cables.

4. Content is king - New platform, community and Interface design. Finally the Rift will arrive with it's shining new Apple like app store, giving consumers a platform of content to choose from and a VR community to engage with. Oculus wants you to know that real, purpose-built VR games are coming, there's EVE Valkyrie, of course, the incredible space dogfighting experience, however Insomniac Games announced a over-the- shoulder VR adventure game called Edge of Nowhere and it looks pretty cool!

Edge of Nowhere is a VR third-person action-adventure from acclaimed independent developer Insomniac Games. Travel to the far reaches of the Antarctic mountains in search of a missing expedition team. What appears to be a rescue mission takes a turn as you venture into the deep unknown, and discover a surreal world that will test your wits and sanity.

Exciting times for Virtual Reality experiences, gaming and VR films, the new Oculus Rift is coming in Q1 2016 the question is will you be ready? Find out more details and get updates from

Ted Baker launches concept store with virtual reality experience

Resh Sidhu


Ted Baker has begun to experiment with virtual reality in their digital concept store launched in London's Shoreditch. They have used high resolution panoramic photography software and partnered it with 3D mapping, which allows customers all over the world to roam the space online. 

Created by virtual reality (VR) agency Avenue Imperia it coincides with Ted Baker’s concept store launch in Shoreditch where consumers can pick up items of clothing to view in closer detail, interact with surroundings as well as purchase goods.

The overall concept store seems rather impressive, James Bond would feel jealous! Called 'Ted Baker and More' the store has more digital elements that Q's Lab! This concept store certainly demonstrates the brand desires to use technology and innovation to engage it's consumers from outdoor screens which allow passers by to play games or watch films, a 3D hologram unit, a lenticular device, LED projection, to digital displays, this store has it all.

It's a great step from the brand as virtual reality headsets such as Oculus Rift, Google Cardboard and Samsung Gear are becoming more affordable and desirable to consumers, with Oculus releasing the first consumer VR headset in Q1 2016!

If you are in the area pop along, it's certainly worth a visit. See you there!